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Two Player Game:
- Each player has three pucks.
- To determine who goes first, each player shoots one puck. The player whose puck stops closest to the end of the board without hitting the back wall chooses who goes first. In each following round, players alternate who goes first.
- Each player takes turns shooting one puck at a time until all six pucks have been played. Then each player totals the cumulative score for his/her pucks and tallies that score on his/her counter beads. Do not count scores until all six pucks have been played.
- The first player to tally exactly 20 points wins. If a player shoots a total higher than 20 (including his/her previous total game score), his/her total game score remains the same as before the round began. (For example, if your total game score is 17, then you need exactly 3 points to win. If you get 4 or more points, you "bust" and remain at 17. If you get 2 or fewer points, you add that figure to 17 for your new total game score.)
- A naturally lying puck is a puck whose magnetic balance remains intact. Only naturally lying pucks are counted toward the players' total game score. The puck must be lying perfectly flat on the playing board with the colored side up to be counted. Any pucks that are stacked, connected, upside down, leaning against the wall, etc., do not count toward the players' total game score.
- The entire shooter must remain behind the end line for that puck to be in play. If the shooter crosses the end line on any shot, that particular puck must be removed from the board.
- When a puck lands on a line, the player earns the point total for the area that contains the majority of the puck. If the puck is exactly centered on the line, the player earns the point total for the lower of the two areas on which the puck rests. (For example, if the puck is exactly centered on the line between the 2 point area and the zero point area, the score for that puck will be zero.)
- With one hand, hold the shooter firmly against the board, felt-side down, with the open end facing toward the scoring grid.
- With your other hand, turn the puck color-side up, and use the tip of your finger to pull the puck into the open slot of the shooter as far back as it will go. (You will feel the magnets' resistance; keep pulling the puck back until you feel it hit the back of the shooter.)
- To launch the puck, release your finger as quickly as possible. As you take practice shots, experiment with "flicking" or "snapping" finger motions on the release to get a feel for how to best move and control your puck. Sometimes you'll want a fast shot; sometimes you'll want a finesse shot. Sometimes you'll want a bank shot off the back wall; sometimes you'll want a straight shot down the board. With practice, you'll master all of these and come up with shots of your own.
- Before you play your first game of Kineti-Go, we advise that you apply a light coating of silicon spray (not included), paste wax (not included), or shuffleboard wax (not included). These materials allow for the best puck glide and best overall performance. Each product's application instruction should be followed. Some household polishes have also been known to aid in the same gliding effect. These products can be reapplied as needed.
- Before each use, the boards and pucks should be wiped down with a clean cotton cloth. This will enhance play.
- Enjoy the game... There is nothing else like it!
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